Why use Cinema 4D?
Cinema 4D is the perfect choice for all 3D artists who want an easy-to-learn yet extremely powerful product. Whether you’re a beginner or a power user, Cinema 4D offers the right depth for every skill level and application area to achieve impressive results in a short amount of time. With its already proverbial reliability, Cinema 4D is also the perfect partner for the demanding and fast-paced everyday 3D production. Industry-specific versions deliver exactly the right tools for every purpose at an attractive price.
With Cinema 4D
Bring your 3D Project and animations to life with outstanding new tools and workflow enhancements.
Maxon Cinema 4D is a professional 3D modeling, animation, simulation, and rendering software solution. Fast, powerful, flexible, and stable toolset! Cinema 4D makes 3D workflows more accessible and efficient for design, motion graphics, and VFX, AR/MR/VR. In addition, game development and all types of visualization professionals benefit from Cinema 4D. Cinema 4D produces stunning results, whether working on your own or in a team.
EASY TO LEARN – EASY TO USE
Cinema 4D is widely recognized as one of the easiest and most accessible 3D packages to learn and use. To soften that learning curve Maxon offers thousands of tutorials on Cineversity and hundreds of Quick Tips. Maxon’s Training team also hosts weekly and monthly live webinars to help new and existing users succeed. Check out Maxon’s archives and events schedule for more information. Maxon Cinema 4D includes functionality to easily browse and obtain models, materials, and other assets, and to intuitively place them within the scene. The release also includes key workflow enhancements and a sneak peek at the continued progress on the Scene Nodes and Scene Manager interfaces to the new core.
Next-Level Set Dressing
Cinema 4D’s placement tools set the stage for creativity with intuitive and powerful tools for placing objects within a scene. For example, creating an environment, adding props, and kitbashing is as simple as dragging and dropping objects onto one another, painting them onto a surface, or allowing them to fall into place with the help of dynamics.
The Place Tool allows efficient and intuitive placement of an object on the surface of existing scene elements. To clarify, it uses handles to easily scale and rotate the elements. Place objects directly from the Asset Browser. The, interactively copy and place objects in your scene. Automatically place objects according to their bounding box or defined axis, with an optional offset.
The Scatter Pen makes it easy to scatter a single object or a selection of objects onto any surface. Simply drag it within the view. Control the spacing and alignment, the frequency of each object, and vary the position, rotation, and scale of the placed objects. Paint random distributions or in clearly defined strokes. So, you painted too many or in the wrong location? No problem, just use the removal tools to clean up your scene or move objects individually with the Place Tool.
Dynamic Placement offers the ultimate option for intuitively placing objects into a scene, with high-performance dynamics providing actual collisions between objects. With the Dynamic Placement tool, clump objects together or naturally drop them onto a surface of objects. Do this with the power of Cinema 4D’s physics simulation. Automatically generate simplified proxy geometry for fast and accurate dynamics.
The Asset Browser provides easy access to libraries of preset content stored locally or online, including a vast collection of 3D objects, materials, and node capsules available to Cinema 4D subscribers. The library can be browsed or searched, and each asset includes rich metadata and keywords. Assets are downloaded on-demand, so there’s no need to pre-download huge libraries of assets. They’re also cached on your local computer, so your favorite assets are immediately available for re-use.
Keywords, Search and Filtering
Keywords can be added to your assets making content easily searchable. Save your frequent searches in smart folders and when assets are added later with the same keywords, they will be added automatically to those folders.
Incredibly useful in complex production pipelines. As the project evolves the asset can evolve with it. Rolling back to a previous version or updating a scene with the latest version is as easy as a few clicks.
Objects, Instances, or References
Insert object-based assets as objects, Instances, or References for an extremely flexible and efficient workflow.
Experience first-hand how things are taking shape as work continues on Cinema 4D’s new core. Cinema 4D’s Scene Manager uses powerful, node-based assets to construct procedural geometry or entire scenes in a hierarchy-based view. The Scene Manager will eventually offer a fast and creative workflow much like Cinema 4D’s Classic Object Manager. Furthermore, easily integrate Classic C4D objects by simply dragging them into the Scene Manager. Everything you do within the Scene Manager creates a corresponding node graph within Scene Nodes. In other words, you can choose whichever workflow you prefer or the job demands.
With Cinema 4D’s Scene Node core, manage relationships and dependencies between objects. In addition, construct and modify geometry, and build reusable assets.
Scene Nodes Debugging
Effectively debug scene node systems with the help of an information overlay. Similarly, port debugs panels within the Node Editor. Finally, use the powerful Data Inspector window for detailed introspection of arrays and other complex data types.
Distributions, Nodes, and Capsules
The true power of Scene Nodes is the ability for TD-level users to expand the ecosystem without a single line of code. Additionally, these both expand possibilities and serve as a useful example of the type of tools users can expect as Scene Nodes continue to mature.
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Cinema 4D — Key features
- Scene independent pose library
- Thumbnail view
- Blend poses
- Matching Name and Selection Filters
- Character Definition Tag allows the rig-independent definition of character components
- Automatic rig extraction based on name templates
- Custom Character Definition Presets
- Character Solver transfers motion between rigs based on character definitions, regardless of hierarchy or joint rotations
- Extensive preset library of high-quality motion capture presets
- Delta Mush smoothing of joint-based animation
- Tag-based control of smoothing parameters
Character Object – Toon Rig and Face Rig
- Toon Rig in Character Object offers an easy-to-use rig supporting scaling and bendy limbs
- Face Rig in Character Object allows users to easily create a joint-based facial rig
- Attribute Manager Filtering
- Animated Attributes
- Keyframe Selection
- Animatable Attributes
- Xpresso Driver / Driven
- Overridden in current take
- Keyframing Changes
- Auto-Key Workflow
- Paste in Place
- Copy / Paste Ease Curve
- Record All Animated / Record Hierarchy Commands
- Delete Keys for all selected objects Command
- Animation Context Menu on HUD
- Preview / Project Time Changes
- Preserve Project Time with Merge and X-Ref / Allow Keyframes outside the project time
- Increase Preview Time with Project
- In / Out Commands to define preview range
- Set Range to Markers
- Go to Previous / Next Marker Range
- Timeline Changes
- Timeline Filtering
- Auto-Frame F-Curve
- Show Pos/Scale/Rot F-Curve Commands
- Improvements to defaults and object / track display behavior
- Marker Enhancements
- Create Markers based on range / BMP
- Marker HUD
- Markers created with random color
- Deformer Enhancements
- Auto-orient deformers based on geometry
- Easily adjust deformer orientation to align with object axes
- Viewport Enhancements including indicators of action and direction
- UX Enhancements including sliders for strength / angle
- Exchange Enhancements
- FBX option to export marker ranges as takes
- FBX option to export only bound joints
- Other Enhancements
- Set Pos / Reset Pose commands in weight tag
- Invert Vertex Map checkbox
- for perpetual users, all the great enhancements in S22
- Display and manipulate UVs of multiple selected objects (for shared texture workflows)
- Rasterized and Geometric Packing of multiple objects into a single UV space
- Grid in Texture UV Editor
- Snap UV elements and UV Transform Tool to Vertex, Edge, Mid-Point, Grid and Pixel
- Align Island based on edge selection
- Straighten point / edge selection
- Rectangularize polygon selection
- Path Selection within UV Editor
- Grow / Shrink Selection within UV Editor
- Quantization Palette
- Display UV Distortion in 3D View
Magic Bullet Looks
- Look applied in real-time to the viewport
- Look applied to final rendering as a post effect
- Option allowing for saving the unprocessed rendering result as a multipass
- Optical Touch Looks Preset library designed to make 3D renders look great
- Improved screen-space reflections
- Optimized display of node-based geometry
- Light Source Optimization and General Performance Enhancements
- Removed Redraw Limit
SCENE NODES (PREVIEW)
High-performance node-based object system, available as a technical preview.
- Linear, Linear Transformed
- Radial, Spiral
- Grid, Grid Offset (Honeycomb)
- Vertex, Edge, Polygon Center
- Mandelbrot, Mandelbulb
- Custom Distribution Group
Effector / Field Nodes
- Get / Set Geometry and Topology
- Point, Edge, Polygon Info
- 3D Primitives
- Selection Nodes
- Bounding Box
- Geometry Clone
- Extrude, Lathe, Loft, Sweep
- Extrude, Inset, Bevel, Subdivide
- Optimize, Connect, Chamfer, Align Normals, Reverse Normals, Delete, Melt
- Remove Ngons, Remove Non Manifold, Triangulate, Retriangulate, Untriangulate
- Legacy Object Import
- Sample Legacy Light
- Vertex Map Tag Import
- Material assignment
- Material parameterization
Flow Control Nodes
- Loop Carried Value
- General UI Enhancements for Scene and Material Nodes
- Node filtering
- Node Detail Levels
- Import / Export Models, Cameras, Lights in usd, usda, usdc
- Export usdz
OBJ Performance and Feature Enhancements
- Import/export Support for PBR material definition used by Adobe Dimensions and other applications
- OBJ Sequence Export
- OBJ Sequence Import
- Vertex Color Import / Export (Z-Brush / Meshlab)
- Point Cloud Import
- Z-Brush Spline Import
- Flip UVs
- Unicode Support
- More Presets: 3ds max, Adobe Dimension, Blender, Maya, ZBrush, Trapcode
FBX (listed in Animation Workflow)
- Export Takes from Timeline Markers
- Export Bound Joints only
- Update from Python 2.7.14 to Python 3.7.7
- Increased performance for Python expressions, scripts and plugins
Encrypt Python plugins via the command line
Moves by Maxon
- Import and use Facial and Body Capture data from Moves iOS app (fully integrated)
General Workflow Enhancements
- Display alpha channel in Picture Viewer as a checker grid
- Insert Caret showing drag destination within Object Manager
- Instances can be made editable
- Updated Intel Open Image Denoiser to 1.2.1 / improved performance and better results
- Viewport Selection Tools now use Intel Embree technology for better performance and accuracy
- Maxon One
- Subscription Management page
More features Maxon.net
System requirements for Cinema 4D
Windows: Windows 10 64-bit on Intel or AMD 64-bit CPU with SSE3 support
MacOS: 10.14.6 or higher with 64-bit CPU running on Intel-based Apple Macintosh or on Apple M1-powered Mac, and 4 GB RAM.
To run future releases of Cinema 4D on Mac, you’ll need at least macOS 10.14 and a supported Mac system with at least macOS GPU Family 1_v3. You can check the Metal compatibility in the macOS System Information, Graphics tab.
We recommend updating to macOS 10.15. There are a number of enhancements to Metal in the latest macOS which will improve the performance, stability and interaction with the viewport.
- CentOS 7, 64bit
- Ubuntu 18.04 LTS, 64bit.
Online connection required.
OpenGL graphics card supporting OpenGL 4.1 or newer (dedicated GPU recommended)
Limitations: Drivers needed for AMD graphics cards on Windows:
OS: macOS 10.14 or higher
Metal: macOS GPUFamily1 v3 or higher (see about this Mac → System report → Graphics/Displays)
GPU: only official supported hardware by Apple (feature set macOS GPUFamily1 v3+)
e-GPU: only official supported hardware (please refer to https://support.apple.com/en-us/HT208544)
Although Cinema 4D support all OpenGL 4.1 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chipset.
Maxon is not responsible for the compatibility of individual graphics cards with the OpenGL, OpenCL, or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.
Please make sure that you always use the most current official graphics card driver (no beta versions).