Cinema 4D

cinema 4d

CHF 705CHF 2,900

Cinema 4D

3D for the Whole World.

This item includes:

1 Digital software license

1 License Key

1 Software Product ID

No printed textbook is provided: the digital version is available for free download.
The license is commercial. or educational.

Electronic delivery within 1-2 working days

Rhinoceroshop is an Official Reseller for 3D software in Switzerland

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Cinema 4D
cinema 4d product 22

Kaufen Sie Cinema 4D Software für 3D-Modellierung, Animation und Rendering. Bestellen Sie jetzt Cinema 4D und erstellen Sie Ihre eigenen fantastische...

Price: 592

Price Currency: CHF

Operating System: Windows, Mac OSX

Application Category: 3D Modeling

Editor's Rating:


Cinema 4D is a 3D modeling, animation and rendering application developed by Maxon Computer GmbH in Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications.

Cinema 4D’s modeling tools are largely based on those found in other 3D applications, such as Autodesk 3ds Max, Maya and LightWave 3D. However, Cinema 4D’s interface and overall workflow are designed to be more approachable and user-friendly than those of its higher-end competitors. As such, it is often used by graphic designers and advertising agencies for creating 3D product models, motion graphics and abstract art.

Cinema 4D is bundled with a number of modeling, animation and rendering utilities, including MoGraph, a node-based toolset for creating motion graphics; BodyPaint 3D, a professional-grade painting and texturing application; and MAXON’s own render engine, which is based on the company’s own Advanced Render technology.

Cinema 4D is available for both Windows and macOS. There are four main editions of Cinema 4D: Prime, Broadcast, Studio and Visualize. Prime is the entry-level edition, while Broadcast and Studio are targeted at broadcast and film production, respectively. Visualize is the high-end edition, and is primarily aimed at architects and product designers.

Official website For more informations contact us

Additional information

Cinema 4D

perpetual, perpetual-update-from-r23, perpetual-update-older-rxxx, annual-subscription, 5-licenses-annual-subscription-floating-server

Cinema 4D - Key features

Cinema 4D
cinema 4d product 22

Kaufen Sie Cinema 4D Software für 3D-Modellierung, Animation und Rendering. Bestellen Sie jetzt Cinema 4D und erstellen Sie Ihre eigenen fantastische...

Price: 592

Price Currency: CHF

Operating System: Windows, Mac OSX

Application Category: 3D Modeling

Editor's Rating:



Pose Library

– Scene independent pose library – Thumbnail view – Blend poses – Matching Name and Selection Filters

Character Solver

– Character Definition Tag allows the rig-independent definition of character components – Automatic rig extraction based on name templates – Custom Character Definition Presets – Character Solver transfers motion between rigs based on character definitions, regardless of hierarchy or joint rotations – Extensive preset library of high-quality motion capture presets

Delta Mush

– DeltaMush smoothing of joint-based animation – Tag-based control of smoothing parameters

Character Object – Toon Rig and Face Rig

– Toon Rig in Character Object offers an easy-to-use rig supporting scaling and bendy limbs

– Face Rig in Character Object allows users to easily create a joint-based facial rig



Attribute Manager Filtering

– Animated Attributes

– Keyframe Selection

– Animatable Attributes

– Xpresso Driver / Driven

– Overridden in current take

Keyframing Changes

– Auto-Key Workflow

– Paste in Place

– Copy / Paste Ease Curve

– Record All Animated / Record Hierarchy Commands

– Delete Keys for all selected objects Command

– Animation Context Menu on HUD

Preview / Project Time Changes

– Preserve Project Time with Merge and X-Ref / Allow Keyframes outside the project time

– Increase Preview Time with Project

– In / Out Commands to define preview range

– Set Range to Markers

– Go to Previous / Next Marker Range

Timeline Changes

– Timeline Filtering

– Auto-Frame F-Curve

– Show Pos/Scale/Rot F-Curve Commands

– Improvements to defaults and object / track display behavior

Marker Enhancements

– Create Markers based on range / BMP

– Marker HUD

– Markers created with random color

Deformer Enhancements

– Auto-orient deformers based on geometry

– Easily adjust deformer orientation to align with object axes

– Viewport Enhancements including indicators of action and direction

– UX Enhancements including sliders for strength / angle

Exchange Enhancements

– FBX option to export marker ranges as takes

– FBX option to export only bound joints

Other Enhancements

– Set Pos / Reset Pose commands in weight tag

– Invert Vertex Map checkbox



– For perpetual users, all the great enhancements in S22

– Display and manipulate UVs of multiple selected objects (for shared texture workflows)

– Rasterized and Geometric Packing of multiple objects into a single UV space

– Grid in Texture UV Editor

– Snap UV elements and UV Transform Tool to Vertex, Edge, Mid-Point, Grid and Pixel

– Align Island based on edge selection

– Straighten point / edge selection

– Rectangularize polygon selection

– Path Selection within UV Editor

– Grow / Shrink Selection within UV Editor

– Quantization Palette

– Display UV Distortion in 3D View

Magic Bullet Looks

– Look applied in real-time to the viewport

– Look applied to final rendering as a post effect

– Option allowing for saving the unprocessed rendering result as a multipass

– Optical Touch Looks Preset library designed to make 3D renders look great


– Improved screen-space reflections

– Optimized display of node-based geometry

– Light Source Optimization and General Performance Enhancements

– Removed Redraw Limit


High-performance node-based object system, available as a technical preview.

Operator Nodes

Distribution Nodes

– Linear, Linear Transformed

– Radial, Spiral

– Grid, Grid Offset (Honeycomb)

– Vertex, Edge, Polygon Center

– Mandelbrot, Mandelbulb

– Custom Distribution Group

Effector / Field Nodes Geometry Nodes

– Get / Set Geometry and Topology

– Point, Edge, Polygon Info

– 3D Primitives

– Selection Nodes

– Bounding Box

– Geometry Clone

– Extrude, Lathe, Loft, Sweep

– Extrude, Inset, Bevel, Subdivide

– Optimize, Connect, Chamfer, Align Normals, Reverse Normals, Delete, Melt

– Remove Ngons, Remove Non Manifold, Triangulate, Retriangulate, Untriangulate

Legacy Import

– Legacy Object Import

– Sample Legacy Light

– Vertex Map Tag Import


– Material assignment

– Material parameterization

Flow Control Nodes

– Loop Carried Value

– Memory

– Range

Array Nodes Node Editor

– General UI Enhancements for Scene and Material Nodes

– Node filtering

– Node Detail Levels

– Comments


Remesh Generator


USD Support

– Import / Export Models, Cameras, Lights in usd, usda, usdc

– Export usdz

OBJ Performance and Feature Enhancements

– Import/export Support for PBR material definition used by Adobe Dimensions and other applications

– OBJ Sequence Export

– OBJ Sequence Import

– Vertex Color Import / Export (Z-Brush / Meshlab)

– Point Cloud Import

– Z-Brush Spline Import

– Flip UVs

– Unicode Support

– More Presets: 3ds max, Adobe Dimension, Blender, Maya, ZBrush, Trapcode

FBX (listed in Animation Workflow)

– Export Takes from Timeline Markers

– Export Bound Joints only

Python 3

– Update from Python 2.7.14 to Python 3.7.7

– Increased performance for Python expressions, scripts and plugins

– Encrypt Python plugins via the command line

Moves by Maxon

– Import and use Facial and Body Capture data from Moves iOS app (fully integrated)

General Workflow Enhancements

– Display alpha channel in Picture Viewer as a checker grid

– Insert Caret showing drag destination within Object Manager

– Instances can be made editable

– Updated Intel Open Image Denoiser to 1.2.1 / improved performance and better results

– Viewport Selection Tools now use Intel Embree technology for better performance and accuracy

Customer Journey

– Maxon One

– Subscription Management page

More features

System requirements for Cinema 4D

Cinema 4D
cinema 4d product 22

Kaufen Sie Cinema 4D Software für 3D-Modellierung, Animation und Rendering. Bestellen Sie jetzt Cinema 4D und erstellen Sie Ihre eigenen fantastische...

Price: 592

Price Currency: CHF

Operating System: Windows, Mac OSX

Application Category: 3D Modeling

Editor's Rating:



Windows: Windows 10 64-bit on Intel or AMD 64-bit CPU with SSE3 support

MacOS: 10.14.6 or higher with 64-bit CPU running on Intel-based Apple Macintosh or on Apple M1-powered Mac, and 4 GB RAM.
To run future releases of Cinema 4D on Mac, you’ll need at least macOS 10.14 and a supported Mac system with at least macOS GPU Family 1_v3. You can check the Metal compatibility in the macOS System Information, Graphics tab.
We recommend updating to macOS 10.15. There are a number of enhancements to Metal in the latest macOS which will improve the performance, stability and interaction with the viewport.


– CentOS 7, 64bit

– Ubuntu 18.04 LTS, 64bit.

Online connection required.




OpenGL graphics card supporting OpenGL 4.1 or newer (dedicated GPU recommended)
Limitations: Drivers needed for AMD graphics cards on Windows:

mac OS:

OS: macOS 10.14 or higher
Metal: macOS GPUFamily1 v3 or higher (see about this Mac → System report → Graphics/Displays)
GPU: only official supported hardware by Apple (feature set macOS GPUFamily1 v3+)
e-GPU: only official supported hardware (please refer to

Although Cinema 4D support all OpenGL 4.1 or Metal GPUFamily1 v3-capable graphics cards, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chipset.

Maxon is not responsible for the compatibility of individual graphics cards with the OpenGL, OpenCL, or Metal mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.

Please make sure that you always use the most current official graphics card driver (no beta versions).