Corona Renderer Solo
delivers high quality, physically-based shading in production rendering. All its features are tightly integrated into Autodesk 3ds Max amd Cinema 4D. Despite its young age, Corona Renderer has become a production-ready renderer capable of creating high-quality results.
Ease Of Use
It is easy to learn Corona Renderer – and to fall in love with it. Corona Renderer is one of the easiest to learn render engines. Its setup really is as simple as pressing “Render”! Most new users will learn Corona Renderer in just one day, and fall in love with it over the next few.
Corona Renderer Solo delivers predictable, reliable, and physically plausible results with no compromises in quality. Realistic lighting and materials are yours right out of the box.
Speed & Interactivity
Speed is an important factor in any production environment, and a renderer must always deliver results as fast as possible. Corona Renderer uses Intel Embree Ray Tracing Kernels, making the CPU-only Corona as fast as many GPU renderers but without any of the limitations of GPU-based solutions.
Powerful Workflow Tools
As former CG artists, the developers at Corona know that the output quality and speed are not the only things that make a great renderer. That is why Corona Renderer comes with many powerful tools to accelerate your workflow that will make you faster as well as your renders!
Corona Renderer is extremely flexible. To keep your artistry free, Corona supports numerous reality hacks which allow you to get exactly the effect you desire!
The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive.
The design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up, without having to tweak unnecessary sampling values and other confusing parameters. You also won’t have to choose between 10 or 20 different material types, you can pretty much do it all using the single Corona Material.
Rendering with multiple computers is made simple by Corona Renderer. It has its own distributed rendering system, and is also compatible with 3ds Max’s native Backburner and Thinkbox’s Deadline render farm management systems. Corona is also supported on a number of commercial render farms.
Supported 3ds Max features
Including Bitmap, Camera Map Per Pixel, Cellular, Checker, ColorCorrection, Composite, Dent, Falloff, Gradient, Gradient Ramp, Marble, Mix, Noise, Output, Particle Age, Perlin Marble, RGB Multiply, RGB Tint, Smoke, Speckle, Splat, Stucco, Vertex Color, Waves, Wood
3ds Max standard/photometric lights
Including soft shadows via CoronaShadows
3ds Max render switches
Disabling displacement, Render Hidden Geometry, Renderable, Object Visibility, …
2D Pan Zoom Mode
Render to Texture (RTT) basic support: denoising RTT results is supported
Supported Cinema 4D features
Most native and 3rd party shaders
Evaluated directly from the Corona rendering pipeline
Including the Cinema 4D shaders Beat, Bitmap, Brick, Checkerboard, Cloud, Color, Color(MoGraph), Colorizer, Cyclone, Display Color, Distorter, Earth, Falloff, Filter, Fire, Flame, Formula, Fresnel, Fusion, Galaxy, Gradient, Layer, Lens Distortion, Marble, Metal, Multi, Noise, Normal Direction, Pavement, Pixel, Planet, Polygon Hair, Posterizer, Projector, Proximal, Ripple, Rust, Simple Noise, Simple Turbolence, Spline, Starfield, Stars, Substance Shader, Sunburst, Thin Film, Tiles, Variation, Venus, Vertex Map, Water, Weathering, Wood
Cinema 4D native material layering
Cinema 4D native lights
Including turning off shadows or non-physical falloff properties
Cinema 4D render options
Render region, viewport render region, interactive render region, render view
Native Team Render support
XRef object in non-generator mode
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